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My name is Stefano Solinas and I am the creator and developer of Imagzle.

First of all, let's break the ice with something about my past:
I was born in Sardinia, I trained in Tuscany and I specialized in London, where I lived for almost ten years. Now I live and work between Bali, Sidney, New Zealand and anywhere else where I can connect easily with my laptop.
In the last fifteen years I have mainly dealt with graphics, photography, programming for apps, frontend and backend, security and trading, continuing to constantly cultivate a passion for teaching, mind, memory and the links between fun and active learning.
The desire to create something useful that was able to combine playful elements with the development of effective skills and the learning of interesting and amusing concepts took shape in the Imagzle project .

Imagzle is a game app that brings together different aspects of my training and some of the mechanisms by which my brain works (in a more or less convoluted way).
The way Imagzle works is very simple : there is an image that suggests something and you need to understand what it is.
Easy!? Mmmm... not always...

In the time of images we live in, a western person finds himself, in a single day, a number of images that is on average higher than what a medieval man or woman saw in a lifetime.
And yet, seeing does not necessarily mean understanding and, often, the abundance of visual stimuli is transformed into a strong sense of oppression and desensitization.

So ​​one wonders: why another image-based game?

Simply because when you are in the middle of the sea it is essential to know how to sail and the larger the sea, the better you need to know how to do it.
Rowing, sailing or motorboating, the important thing is not to lose the route.
To orient ourselves in the ocean of words of the Gutenberg Galaxy we have created vocabularies and encyclopedias of all kinds and, today, it is sufficient to type any word in the search box of a browser to have hundreds or thousands of more or less reliable results to choose from.

But can you type an image?

Not exactly. You can do at most "Copy & Paste".
But if the image is composed of a set of elements assembled to represent something new?
The results (if any) will often be hilarious blunders.
There is no tool capable of collecting images in alphabetical order and, although lexical understanding is increasingly within the reach of artificial intelligences, images still remain a mainly human prerogative, especially if isolated from the context of reference.
It is true that there are dictionaries of symbols and iconographic repertoires, but these speak only of some "special" images that have a long history and have become very recognizable and significant for entire communities.

Starting from these reflections, the challenge that, in my opinion, makes Imagzle interesting is this:

Being able to bring players out of the game in search of effective ways to recognize an image, be able to contextualize it, understand how it is built and what it is about, find out what it represents, what it suggests and for whom it is important .
The game expands in all directions along with the curiosity of those who play , offering new challenges every week, without imposing a pace of play and breaking up the basic rules of smartphone apps mainly based on monotonous and repetitive activities that are addictive without leaving anything in return.
Imagzle was created, first of all, to train the eye, the ability to "see", but it is above all a "game-non-game" that wants to entertain by setting the brain in motion, stimulating curiosity, pushing those who play to find connections between things, facts, creations and apparently distant but somehow always interconnected people.

Now, some (more or less) interesting data about the game:

Imagzle was born in February 2019, thanks to a long-cultivated idea (almost ten years) while I was doing a lot of other things, including becoming a dive guide.
At the time of writing, approximately 400 levels are available (including different musical and playable levels ) and new levels will continue to be added every week , probably until I'm exhausted or the players stop suggesting new levels.
Oh yeah! Anyone can suggest a level (or all the levels they want) thanks to a page made on purpose (to indulge my laziness and torture fellow players ...).
Joys and suffering related to the game, in fact, can be shared through a dedicated chat (in which they are often the target of more or less amusing and very unflattering criticism).
On the other hand, talk to me, give me advice or tell me four, it's really easy why I reply directly to all the reviews, all the criticisms and all the suggestions (I'm very open to change if I see that things are not working).

Of course I don't do everything alone

A team of people around the world helps me do a lot of things : create levels, create images, write ... but at the end of the day the responsibility for how things are is all mine, in the good and bad.
Imagzle, born in four languages ​​: Italian, English, Spanish and Russian.
In my long experience as a player and explorer I have never found anything like it and, therefore, until proven otherwise, I can say that: Imagzle is a unique game of its kind .
At the end of the day, Imagzle is the game I would like to play but I discovered I could learn a lot even during the search and from the levels suggested by the users and, for this, I thank all those who enjoy it in Imagzle (also behind my back).

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